The former Pocketpair developer Pocketpair brought a brand-new farm simulation game, Pucketpair Farm, and, more subtlely, Nintendo just a week ago released its new book Pokopia, a slow-paced sandbox life simulation game, which, given the “precedents” in Pucketpair, Pokertpair is questioning Pocketpair as yet another porcelain touch on Nintendo.

According to Pocketpair, the Paru Farm is a derivative of Paro, where players can join with Paro in the game and support single-person and multi-person online models. Pocketpair states that “Packetpair has been entrusted with the tasks of planting, caring for crops and collecting harvests, building friendships with the local population and digging for hidden stories, while also being careful of the stolen wild Palu.” The Pokopia, scheduled to land in NS2 in 2026, is a life simulation game called “The Player Can Make a Dreamland”. According to Nintendo: “The player will explore the world as a genus, learn the skills of a Poco dream (Geni turtle spray irrigated fields) and by expanding his abilities to create a comfortable environment that attracts all kinds of dreams, he can collect materials, make furniture, grow vegetables, build homes for them and experience the dream life of his own. Over time, players can develop their own towns and ask other players or treasures to visit them. The game also includes day and night systems, dynamic weather and special features associated with real time.”

Although it often takes years to develop the game, and the release plan is developed early, many players still question the timing of the release of the Palu Farm:
Reddit user Sweety Molasses 3899 commented: “They have the guts to announce as soon as the new book is published.”
KJShen speculates: “They may feel like they have to announce it in advance, so they don’t have to be accused of simulating the idea of the Boco Dream Farm.”
Brohtworth adds: “It is not a coincidence that the announcement is a reaction to the recent litigation in Nintendo, and that it is impossible to develop a game so similar to Pokopia.”
And stcright asserted, “This is too new to create more than the quality of the game.”

Today, Pocketpair, Director of Communication and Distribution, John “Baki” Buckley, who has become the Western player’s corporate spokesperson, responded on social platforms: “The conspirators all smell.” He said: “When the Paru Farm was published, we expected a certain percentage of baseless accusations and radical rhetoric, which also included a small `Pocketpair roll-out’. But I didn’t think that so many people really thought we were a fantastic team that could play well in a week.” He said, “There’s a poetic irony in this, those who shout “Pocketpair, roll” and those who believe we can finish the game in a week. It seems that we are the Pocketpair of Sherten Ting, who is both a crude and inhospitable workshop and a full-scale game development within a week.”

This statement clearly points to the copying allegations that Palou the Fantasia suffered after the fire in 2024 and that, because of the similarity of some of the mechanisms and pet material, the player calls it “the dream of shooting”. The case against Pocketpair for patent infringement was still pending. Pocketpair indicated last week that he was making every effort to improve Paro the phantom, with an official version of 1.0 planned for 2026. Next year, when the game is officially released, the “largest up to date” update will be launched simultaneously. At the same time, Nintendo has been actively applying for patents (some of which even intellectual property lawyers consider that they should not have been granted) to advance the Pocketpair proceedings. Pocketpair has vowed to defend his rights.

The intellectual property expert Florian Mueller responded in an article by PC Gamer.
The case concerned three patents granted by the Japanese Patent Office: two related to the monster capture and release mechanism and one to the riding role. All three patents were applied for in 2024 after the sale of the phantom Paru, but in essence derived from the original patent in 2021 in Nintendo. In other words, Nintendo appears to have applied for a special case patent on the content of his alleged infringement after the appearance of the phantom Paru. Pocketpair made a targeted change in November 2024 to remove the pixie-like catch and call mechanism for Paru (replaced as a direct appearance by Paru); last May, the gliding mechanism was updated (from the direct capture of a flying capability by Paru to the use of Paru’s enhanced gliding equipment); and in July, Paradise and Bogoon re-modified the patent statement in question.

According to IGN, John Barclay, in an interview following the GDC conference in March of this year, confessed to the many difficulties faced in the development of the game, in particular the allegations of the use of generated AI and the misappropriation of ecstasy. In the case of the patent tort litigation in Nintendo, he said that it was “shocking” and “purely unexpected”.

